KdV Solitons
KdV Equation ut + αuux + βuxxx = 0
The coefficients α, β in the general form of the KdV equation
can be freely changed through scaling/reflection transformations
on the variables
u,
x,
t.
A conventional choice is α = 6, β = 1,
which eliminates awkward numerical factors in the expressions for soliton solutions.
1-Soliton Solution
The KdV 1-soliton solution is
u(x,t)= (c/2)/cosh2(√c ξ/2)
where
c > 0 is the wave speed
and ξ =
x−
ct is a moving coordinate.
The position of the wave peak at time
t is
x =
ct.
2-Soliton Solution
The KdV 2-soliton solution is
u(x,t)=
2(c1 − c2)
( c1 cosh2(√c2 ξ2/2)
+ c2 sinh2(√c1 ξ1/2)
)/( (√c1 − √c2)
cosh((√c1 ξ1 + √c2 ξ2)/2)
+ (√c1 + √c2)
cosh((√c1 ξ1 − √c2 ξ2)/2)
)2
where
c1 >
c2 > 0 are the wave speeds
and ξ
1 =
x−
c1t,
ξ
2 =
x−
c2t are moving coordinates.
As
t → ±
∞,
the 2-soliton solution has the asymptotic form of a linear superposition of
travelling waves (i.e. single solitons) with speeds
c1 and
c2.
The two waves wave collide such that the moment of
greatest nonlinear interaction occurs at
t = 0
when the profile is symmetric is symmetric around
x = 0.
The shape of this profile
u(
x,0)=
u(
−x,0) is
characterized by its convexity
u(
x,0)
xx|x=0
which is positive or negative depending on whether the speed ratio
is greater or less than a critical value
c1 /
c2 = 3
(for which the convexity vanishes).
For speed ratios
c1 /
c2 > 3,
the profile has a single peak at
x = 0
and an exponentially diminishing tail as
x → ±
∞.
In this case the waves interact nonlinearly by first merging at
x =
t = 0 and then splitting apart.
KdV merge-split interaction
ratio of fast to slow wave speeds is > 3
(Click here to see the space time portrait)
For speed ratios
c1 /
c2 < 3,
the profile has a double peak around
x = 0
and an exponentially diminishing tail as
x → ±
∞.
In this case the waves interact nonlinearly by first bouncing and then
exchanging shapes and speeds at
x =
t = 0.
KdV bounce-exchange interaction
ratio of fast to slow wave speeds is < 3
(Click here to see the space time portrait)
Overlay of 1-soliton solutions and corresponding 2-soliton solution
ratio of fast to slow wave speeds is > 3
ratio of fast to slow wave speeds is < 3
In both types of interactions, the waves emerging from the collision
retain the shape and speed of the initial two waves,
but the collision causes a position shift such that
the faster wave gets shifted forward by
Δx1 =
(2/k1) ln ( (k1 + k2)/(k1 − k2) ) > 0
and the slower wave gets shifted backward by
Δx2 =
(2/k2) ln ( (k1 − k2)/(k1 + k2) ) < 0
where
k1 = √
c1 >
k2 = √
c2 > 0.
Multi-soliton Collisions
Multi-soliton solutions have the same interaction features displayed by the 2-soliton solution.
3-Soliton Simultaneous Collision Solution
(Click here to see the space time portrait)
All three waves collide at
x = 0,
t = 0.
3-Soliton Pair-wise Collision Solution
(Click here to see the space time portrait)
The two fastest waves interact first and then overtake the slowest wave
3-Soliton Pair-wise Collision Solution
(Click here to see the space time portrait)
The two slowest waves interact and eventually both are overtaken by the fastest wave.